About

I am a 3D Technical Animation artist specializing in creature art. My work explores the whole aspects of creating creatures using software's such as, Zbrush, Maya, and many more.
I am from Houston, Texas. I am currently pursuing a BFA in Fine Arts - 3D Technical Animation at Savannah College of Art and Design. I have also completed a drawing minor.
Through my art, I aim to create creatures, environments and props, that is able to grab viewers attention and gather a sense of horror and creativity.
My interest include traveling, reading, and keeping in touch with traditional art through painting and drawing.
Creativity begins where reality ends. I’ve always been fascinated by the power of the unbelievable. How something strange can spark wonder, discomfort, and curiosity. As an artist, I am questioning the anatomy and its place with the impossible.
My passion lies in sculpting the unimaginable—beings pieced together like puzzles, where unusual forms and anatomy still make sense within their own world. I strive to build a form of life by taking realistic motion and detailed forms to create beings that could exist just beyond our reality.
There is some profound power in designing something never before seen yet convincing in its plausibility. The act of designing creatures is more than technical, it's storytelling. How far can a design be pushed before it breaks the illusion? I want my work to spark curiosity and bring a life form real enough to breathe, yet enough to make the people look twice. In that space between fiction and feeling, the unbelievable becomes unforgettable.
This process has transformed me into a better observer of the world, teaching me to give shape into the inconceivable. Whether it is in films or games, I want to create characters that leave lasting impressions - making them alive.
